12.2.07

virtual flower arranging




i should be slobbing right now... uugh.

8.2.07

tweedle dee

watching this never ceases to amuse me.

anyhoo...

a nice orderly list of all the different interactions i'm thinking of using in my game eco system world thing. yeah.

- change the colour of petals by clicking on them
- change from wireframe to full pretty 3d render / vector colour (make it look like ink)
- affect the falling of seeds, drag them around, follow the mouse
- make flowers poof out seeds
- make some things implode, the odd seed or flower implosion
- click the petals to make music?
- click seeds to make flowers grow?

i would really like to do something encorporating the ideas of the game of life, but since i'm only just starting to learn action script really (even though it seems very easy so far) and my math skills are terrible i don't want to do anything that will confuse me too much. i might come back to it later. this is a nice game where mushrooms grow according to the rules of the game of life. it's fun.

also loads of fun:
dendron - make lichen grow
meshy - interactive cats cradle
space hopper SO MUCH FUN
and my personal favourite...
floccus
all by gavin levin, you can find more fun things at flong.com

interesting pages from "creative code" by John Maeda (good book, go buy it!)...


7.2.07

love hate relationship with maya

AGH.
i'm sitting in the computer room all on my lonesome making seeds and seedlings in maya and nibbling on peanut m+ms and am very much getting miffed with how i can't figure out how to import textures with transparancies. rah.
also, i can't figure out how to render in wireframe mode, which is something i want to possibly use... rah rah rah. so far i've just been converting screen grabs to b+w to make some nice stuff to use on my website.

i think i'm going to use photoshop and flash to make everything look more nice and textured, cos i want there to be lots of lovely texture dammit. i want to use graphite rubbings of leaves and stuff scanned in and made all colourful, but alas the park near me is a bit too well maintained. luckily i'm going home in a few days and there's loads of dead leaves around there.

i like how i have flash at home. it's good.






i think i'm going to have to create the environment in flash, i'm just getting too frustrated with maya! i don't have enough time to faff around with it enough to get something i'm happy with, so i'm just going to use it to create the smaller elements (flowers and seeds and stuff), although i might attempt to make a branch in maya tommorow.

hmm... damn my brain having ideas above my abilities... well i don't think my idea would be that hard to do, it's just maya is being annoying.

3.2.07

i like blogging so much

i've set up another blog especially for when i've had too much sugar and caffine and want to ramble about all the books i read and maybe other stuff too.

(post)human

ooh eee ooh eee ooh eee ooh... aaah.






fake living





from "creative code" by John Maeda

1.2.07

today...



hmm... making my own textures might be an idea. colours look a bit naff.
may or may not use this model in my final piece, just trying to remember how to do things in maya. :)

optimism

1st feb - 4th feb
initial ideas - pre vis
faff in maya
photos of trees etc

5th feb - 11th feb
continue faffing in maya
animate things

12th feb - 18th feb
reading week
break into college to do work
faff around in SL while at home to hide from the fact i'm screwed.

19th feb - 20th feb
cry.