Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

2.6.09

animation

Here's a sneaky peek at my animations:

Clouds are surrounded by cotton wool.



Heavy rain is not very impressed by his amazingly colourful background.



code:

// final heavy rain animation

import processing.candy.*;
import processing.xml.*;
float angle;

SVG blob1;
SVG blob2;
SVG blob3;
SVG blob4;
SVG blob5;
SVG bigdrip;

void setup()
{
size(1500, 800);
frameRate(30);
smooth();

blob1 = new SVG(this, "blob_001.svg");
blob2 = new SVG(this, "blob_002.svg");
blob3 = new SVG(this, "blob_003.svg");
blob4 = new SVG(this, "blob_004.svg");
blob5 = new SVG(this, "blob_005.svg");
bigdrip = new SVG(this, "heavy_002.svg");
}

void draw()
{
background(206, 237, 255);
translate(500, 400); // center animation

pushMatrix();
for (int i=0; i<10; i++) //variable controls how many appear
{
angle += 0.0005; // sets speed
rotate(angle); // rotate it
translate(0, 0); // where it is
blob1.draw( 50, 50, 80, 80); // placement and size
}
popMatrix();


pushMatrix();
for (int i=0; i<10; i++) //variable controls how many appear
{
angle += 0.0005; // sets speed
rotate(angle); // rotate it
translate(0, 0); // where it is
blob5.draw( 100, 100, 90, 90); // placement and size
}
popMatrix();


pushMatrix();
for (int i=0; i<10; i++) //variable controls how many appear
{
angle += 0.0005; // sets speed
rotate(angle); // rotate it
translate(0, 0); // where it is
blob3.draw( 150, 150, 100, 100); // placement and size
}
popMatrix();

pushMatrix();
for (int i=0; i<10; i++) //variable controls how many appear
{
angle += 0.0005; // sets speed
rotate(angle); // rotate it
translate(0, 0); // where it is
blob4.draw( 200, 200, 150, 150); // placement and size
}
popMatrix();

pushMatrix();
for (int i=0; i<10; i++) //variable controls how many appear
{
angle += 0.0005; // sets speed
rotate(angle); // rotate it
translate(0, 0); // where it is
blob2.draw( 250, 250, 200, 200); // placement and size
}
popMatrix();

pushMatrix();
for (int i=0; i<10; i++) //variable controls how many appear
{
angle += 0.0005; // sets speed
rotate(angle); // rotate it
translate(0, 0); // where it is
blob5.draw( 350, 350, 250, 250); // placement and size
}
popMatrix();

bigdrip.draw( -200, -200, 400, 400);

}

28.5.09

oh yeah...

Here's some of the visual elements I will be using in my final piece.

Partly Cloudy



Heavy Rain



Sunny



Light Rain



Cloudy



These will be mixed up with some other elements, along with some text telling you the city and some other info. Based on the sketches I made when thinking things through in my sketchbook.

12.12.06

Aniamtion evaluation (hehe that ryhmes)

I’m really happy with my animation, it’s the first proper animation I’ve ever done, and the first time I’ve used maya, so I’m quite proud I’ve managed to get something that works, let alone works this well. I think some of the synchronization is off in the first six seconds, but I think I’ve managed to synchronize the rest quite well. I think my decision to abandon some of my ideas and not include the “whooshy floower” or army of marching toys was right, the cubie thing is enough to hold the viewers attention, it’s an interesting object in itself, there was no need to add anything else to the animation.
I don’t think I planned my time effectively, I ended up only spending three weeks on the final piece, the rest of the term was spent learning the programs and doing research. I found it difficult to storyboard ideas when I was unsure of what I would be able to do with the programs. I was sure I wanted to do something in maya as 3d interests me so much, but I was tempted to do something in flash as I have previous experience in using the program. I’ve ended up using both maya and flash, which I think was effective. It would have taken me weeks to animate each individual cube to the music in maya, where as in flash I was able to use the frames exported from maya of the cubes moving, and then synchronize it to the music in flash. I would have liked to have done it all in maya, it would have been nice to experiment more with the movement of the cubes, but I think it still works well.
If I was going to do this project again, I would like to give myself more time to actually make my final piece and experiment in maya some more, I feel most of my experimentation was done whilst making the final piece, which was a bit frustrating as I had to concentrate on getting the thing done instead of really pushing it further.

7.12.06

when i close my eyes all i see is pink cubes - animation










IT'S DONE.
my arm is about to fall off, but it's done.
YES.

i'll post the video when youtube stops being so silly.

30.11.06

second time i've animated this thing





and i can't decide if i like the lighting...

EDIT: yeah... i'm not using lighting... this setup anyway.

28.11.06

BE IN AWE




of my amazing cubey thing.

27.11.06

flooooower




i'm playing in maya.

oooooh.

14.11.06

i abused a cube - animation




more animation research

yet more animation research. i likes me research. entered names found in motion blur into google taskbar and found more interesting things to look at.





there's no direct link to this little animation, so...
go zeitguised > work > amino assets > .mov link at bottom of page

i'm not sure why i like this one so much, i actually really like all the films i found on that page. In the about section the style is described as "Zeitguised’s high gloss artschool 3D punk" and "complex geometries, surreal subjects, artificial behaviours and the recycling of digital readymades into their distinct halluzinatory narration style."

while your there look at "the zoo"




and "dancing about architecture"

i <3 my copy of motion blur - animation

mmm... research.

Zeitguised - website
"Henrik Mauler and Jamie Raap assemble motion graphics that mediate between our need to make sense of an increasingly confusing world and the complex systems that compromise that world. They do this with pristine infographic mediations and architectual motion explorations. The duo comment on the proliferation of pre-visualization techniques and prefabrication, while creating stark and beautiful forms based on these processes, moving beyond image-led motion graphics to one driven by philosophies."
Ooh.
no C no K


Kontakschmelze (contact fusion)

alexander rutterford - website (no info in profile yet!!! RAAH)

grantz graf - autechre
(yes, i'm still going on about it)


3space



go to sleep - radiohead