10.2.09

play: part one

i've decided to do a series of blog posts about play, because it's what i'm interested in getting people doing. i'm not that interested in trying to find a boring commercial place for my work, so i'm going to justify it's existence by looking at what cool stuff other people are up to.

And although i've already partially defined what i'm doing (an interactive floor), i want to look into as many different interactions i can make between the users and the floor. This all isn't going to be stuff i can necessarily use in my floor, just stuff i like and think is interesting.



this is japanese based interactive music group type thing called d.v.d, causing a bit of a rukus. this performance is called 'flip', and is a pinball game controlled by their drums. i love the chaos in it.



"An audio generating computer and a second one that generates the visuals exchange signals through LAN using OSC. The tracks are played with max/msp. The drum sets are attached with a sensor called trigger and that transmits the vibration of the drums as signals to the midi interface. Those signals are then converted into midi note numbers. That midi data is then sent to the visual PC and creates the actions in the animations generated by processing software." - Jimanica

I want one of these so much it's actually causing me physical pain to watch this video:

tenori-on.
not that i would know what to do with it.

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