20.2.07

she don't use jelly

faffing in flash...

faff 1
a quick little beta thing which shows how the user will be able to navigate around the branch (a whole tree is a bit much methinks). At the moment it's in a similar style to those powerpoint presentations we did ages ago; invisible buttons to navigate around still images. for the final finished thing i would like to use animation to show movement from one part of the branch to another, at the moment it seems a bit disjointed as the camera angle changes. i just need to figure out how to make working motion paths in maya.
the interface isn't too developed in this little thing. the invisible buttons will probably be the same in the finished thing, but to go back there's a little button in the top left hand corner. although it works fine it seems a bit too simple, i'm thinking of creating a little control bar with various different buttons including "back". i want the environment to be viewed in different ways: 3d render, vector and wireframe, so these controls will be included in the control bar.

things i've animated:
seed animation 1
seed animation 2
i swear they're different.
one of the sections of the game will let you face away from the tree and see these seeds falling. you can then interact with them, drag them around and make them fall apart.

for my sound design i want to have wierd disjointed plinky plonky stuff. sigur ros / bjork-ish.
the sound of an out of tune guitar string being plucked when you click a flower and make it implode.
some flowers that play different piano notes when you click their petals, giving you the oppurtunity to make a little ditty.
wierd rustly noises. maybe something sounding like a synthesizer dying. white noise when you go into wireframe mode. wine glasses being played / smashed. beads.
i need to play in garageband.

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