8.2.07

tweedle dee

watching this never ceases to amuse me.

anyhoo...

a nice orderly list of all the different interactions i'm thinking of using in my game eco system world thing. yeah.

- change the colour of petals by clicking on them
- change from wireframe to full pretty 3d render / vector colour (make it look like ink)
- affect the falling of seeds, drag them around, follow the mouse
- make flowers poof out seeds
- make some things implode, the odd seed or flower implosion
- click the petals to make music?
- click seeds to make flowers grow?

i would really like to do something encorporating the ideas of the game of life, but since i'm only just starting to learn action script really (even though it seems very easy so far) and my math skills are terrible i don't want to do anything that will confuse me too much. i might come back to it later. this is a nice game where mushrooms grow according to the rules of the game of life. it's fun.

also loads of fun:
dendron - make lichen grow
meshy - interactive cats cradle
space hopper SO MUCH FUN
and my personal favourite...
floccus
all by gavin levin, you can find more fun things at flong.com

interesting pages from "creative code" by John Maeda (good book, go buy it!)...


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