16.5.08

progress this week

or since i last blogged really.

more testy sketchy things:

blossom_test_020 - after some trouble shooting with anna, realizing that it was a rouge semi-colon that messed up my pushMatrix / popMatrix.

blossom_test_021 - trying once again to get my head around rotate script, which as it turns out isn't as simple as i thought it was going to be. as it uses radians, instead of nice easy degrees.

blossom_test_022 - using different coloured flowers to see exactly what is going on in this script.

blossom_test_023 - looking at how changing the order of translate and rotate affects the code.

and i've also been playing with animation:

blossom_ani_001 - animating a flower moving left to right across the screen.

blossom_ani_002 - trying to use a sequence of images to create an animation. DOESN'T WORK.

blossom_ani_003 - animation increasing opacity. doesn't work.

blossom_ani_004 - trying to use GIFs instead of SVGs, to see if the problem is with the file type. works, kindof.

blossom_ani_005 - animation increasing opacity. trying GIF. working!!!

blossom_ani_006 - trying to use a different piece of code to import and display images, but doesn't like that line again!!!!

blossom_ani_007 - rotate animation script (wish i found this a couple of days ago!!!) works fine with GIF, might try with SVG.

i'm having some problems though. i've been using SVGs throughout my experiements as they're all nice and scalable, but i can't get some of the animation codes to work with SVGs, so i've had to start using GIFs aswell. which is annoying. hopefully this will be sorted for my final piece.

i've also made a prototype of what i want my final piece to be like. it's very basic, instead of being controlled by decibels it's controlled by keyboard controls: q, w, e, r, t. i was going to make it qwerty but t was pretty finalish. you might have to hold down the keys for a little while before some flowers start to appear.

CLICKY!

it's pretty basic, but my code is developing. i'm seperating everything up with pushMatrix and popMatrix, and discovering what i end up with if i put in stupid numbers. some of the movement such as what happens when you press q is pretty much how i want it, i just need to bring in the right imagery. some other keys need a bit more work though.

the applet is a little tempermental so be patient!

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