8.5.08

since...

i don't have the time to export and put on my site every experiment i've made since tinkering around with processing, instead here is a list of the bits i've played with, not working from tutorials but instead trying to add on little bits of code where i can, and seeing what i can get to work.

the bits that refuse to work are highlighted as i need to remember i need to tackle them.


blossom_test_001 - importing SVG, and using a varialbe to determine how many flowers appear.

blossom_test_002 - spreading the flowers across the screen, playing with variables and using delay for the first time.

blossom_test_003 - attempt no.1 to import more than one SVG, and another attempt to control frame rate. now refreshes with mouse click.

blossom_test_004 - attempt to keep piece animated until mouse clicked. left mouse button stops animation, right restarts it.

blossom_test_005 - attempt to control which flowers appear using keyboard - doesn't work. - FIXED

blossom_test_006 - attempt number two to get the keyboard script working. brings up blue flower when 'b' key is pressed.

blossom_test_007 - attempt number three with the keyboard script. trying to get the purple flower to work aswell.

blossom_test_008 - attempt to make a flower appear where ever the mouse does.

blossom_test_009 - attempt to make a bunch of pretty little flowers chase the mouse.

blossom_test_010 - trying to change the number of flowers that appear depending on which key is pressed.

blossom_test_011 - trying to make the background change colour with the increasing number of flowers.

blossom_test_012 - seeing how easy it is to implement noise function. it's pap. not sure how to get it working.

blossom_test_013 - seeing how easy it is to implement noiseSeed function. it's pap. not sure how to get it working.

blossom_test_014 - using translate to change placement of SVG.

blossom_test_015 - using the translate and random functions together.

blossom_test_016 - testing out the pushMatrix and popMatrix commands, to control what is affected by the translate function. seems to work ok with the blue flower, but appears to affect the variable controlling the purple flower.

blossom_test_017 - trying out the pushMatirx and popMatrix commands with using variables in the code. trying to see how it works.

blossom_test_018 - trying out the pushMatirx and popMatrix commands with using variables in the code. trying to see how it works. it seems with a pushMatrix and popMatrix around the blue flower, it cancels out the variable on the purple flower, even though it should mean that the code for the blue flower should have no affect on the purple flower.

blossom_test_019 - first attempt with fancy rotate script.


although i've spent all this time tinkering away, and i feel like i'm getting my head round it, there are parts where i don't understand why it isn't working, it just doesn't behave in the way i expect it to. i think most of this will work itself out over time, but with only 18 days till the deadline there isn't much left.

i can see the bits that i need to use to make what i want to make, and i'm pretty sure i know how to put them together, but then something unexpectedly doesn't work and fudges everything up! i'm getting very frustrated with it.

i don't think i'm going to bother trying to get the noise function to work at this stage. it might produce some interesting results but i think i'll be able to create something i like if i can get the rotate, translate and random scripts working how i want them to.

my main focus over the next couple of days is going to be coming up with some hand drawn visuals using nice things like ink and brushes and pencils. i've tinkered in illustrator but there's no real spark there at the moment, and while the code definately needs work, if i don't work on the visuals as well it will end up looking pap anyway!

stress stress stress stress.

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